Dave Eberly says:
An Introduction to NURBS
is an excellent hands-on book for learning about NURBS and for
implementing them in a real system. The explanations are simple,
the examples appeal to intuition, and emphasis on theoretical
aspects is minimized so as not to distract one's attention from
the practical matters at hand. While the topic is rooted in the
CAD industry, NURBS are becoming important in the game industry.
With the advent of powerful game console hardware, the compact
representation and significant flexibility of NURBS make them the
ideal modeling solution for creating surface-based game content
that can be efficiently dynamically tessellated. Consequently,
An Introduction to NURBS
is absolutely a "must have" book for game programmers who want to
keep up with the changing times.
Copyright © 2000 David F. Rogers. All rights reserved.